![]() This is how Rizom-Lab and the RizomUV product line started. You'll even find Rémi's code in Autodesk's applications, as his unwrapping algorithm is currently what powers Maya®'s and now-defunct SoftImage®'s onboard UV Mappers. It rapidly became a staple in the CG industry, used by indies as well as in major AAA game and film studio pipelines. At that time, it was one of the first commercial UV mappers on the market, and one of the few capable flattening complex geometry without stretch, pinch or distortion. ![]() Read an overview of the new features in RizomUV 2022.As some of you know, Rémi Arquier created Unfold3D in 2003 and registered the trademark in 2004. ![]() Licensing varies between Indie users – artists and companies earning under €100,000/year – and Pro users. There are integration plugins for 3ds Max, Blender, and Modo, and legacy plugins for Cinema 4D, Maya, and ZBrush. RizomUV 2022.1 VS and RS are available for 64-bit Windows 7+, macOS 10.12.5+, and Linux. The two editions have similar features, but whereas VS is designed for games and VFX, RS is designed for product design, and works in unnormalized UV space, respecting the dimensions of the original model. Īvailable under their current branding since 2018, RizomUV VS and RS are standalone applications for UV unwrapping 3D models and packing the resulting UV islands. Rizom-Lab has released RizomUV 2022.1 Virtual Spaces (VS) and RizomUV 2022.1 Real Space (RS), the latest versions of its UV unwrapping applications.
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